A few crawl on all fours along the ground, and leap through the air. One is carrying a propane tank on his back, which explodes when shot. Some rupture when they die, releasing a caustic gas that damages me and other zombies. Most appear to be typically aggressive undead people, and they are easy to cut down. There’s an interesting variety to the zombies. The zombies drop quickly, but are incredibly numerous. They are densely packed, and I open fire with a machine gun. I grab as much ammo as I can, and activate a conveniently located automated turret, just as the zombies reach me. ![]() Paul tells me I have about 30 seconds before the horde arrives. I decide to throw caution to the wind, and head inside. ![]() I initially hesitate - something about the large letters painted on the building that say “TRAP” strikes me as suspicious. The lush greenery of New Zealand is visible for long stretches, and I follow the path ahead before very quickly coming upon a clearing with a ramshackle shack. I see my character, Jackson, from a third-person perspective, with the camera centered over one of his shoulders. The gameplay should be familiar to anyone who has played Bend Studio’s Days Gone. It’s a dark premise, one that the developer hopes can elicit some of the same emotions as The Last of Us or The Walking Dead. ![]() You play as Jackson, a man caught between these factions who is seeking to find a way to save his zombie-virus-infected wife and daughter. That was how the game’s world was described to me by Paul Cousins of Funder Games, the one-man development team behind Dead Fury. Meanwhile, a cult-like faction, led by a man losing his mind to power and madness, owns the only cure to the zombie virus. New Zealand has broken into factions, as the remainder of the military tries to keep order. The pandemic has spread worldwide and shut down nearly all travel and communications. The world has been overrun by a zombie apocalypse.
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