![]() The dialogue is plenty and almost universally hilarious, and I was shocked to find the sheer amount of emotional animation Hank had prepared. Took the Raccoon (seemingly named in homage to another famous enterprising raccoon) scours dumpsters for worthless garbage, like chairs, rugs, clocks, and lamps to embellish the rooms you create, in return for his true treasure, like apple cores and discarded food wrappers. Gus the Possum relishes in being showered with insults, eventually happy to work for you in the booking and planning process of your establishments (though he lacks a keen eye to detail, blind as he is). Your mom, worried about your well-being, will always be available to give you a couple bucks if your wallet looks a little thin. Paired with the building and branding of your beds and breakfasts is an endearing cast of characters that assist you along your path to eternal wealth. It often feels like a puzzle to fit 5 bedrooms into the small abandoned shack, or two restrooms into the renovated motel along the desert highway, but the gentle prompting from the in-game quest system is just enough motivation to turn your good bed and breakfast into a great one. Trying to fit one extra bedroom, improve accessibility to restrooms, or mask the noise of clunky refrigerators in your upstairs kitchen becomes a fun balancing act in the increasingly cramped spaces of the pre-placed establishments. The simulation aspects of Bear and Breakfast work shockingly well when playing with mouse and keyboard (which is the only way to play upon release of the game, since controller inputs on PC and console ports have been delayed in order to improve enjoyment and functionality). ![]() You never interact with the guests of your motels, per se, but rather manage their reservations on a daily basis and hope that your humble habitations meet their ever-growing expectations. Aside from gathering materials and speaking to the inhabitants of the forest, the main gameplay mechanics of Bear and Breakfast involve building the walls of rooms, placing doors and windows, inserting items to allow those rooms to function properly, and raising the various scores of each of your resorts, like comfort, hygiene, and various facilities. Surprisingly, Bear and Breakfast isn’t quite the type of game one might imagine after reading a quick summary – that is to say, the cozy, down-home feeling of the game is much less akin to farming simulators that have populated the indie game world in recent years, and much more like EA’s hit people-simulators The Sims. You’ll have a few different types of currencies, crafting recipes, plenty of materials, food, furniture, and time to manage in order to turn your burgeoning enterprise into a capitalistic success. To do so, you have to befriend animals and humans alike to sell you goods, open paths to previously inaccessible areas of the wilderness, become your employees, and provide services to you and your guests. In Bear and Breakfast, you play as the lovable but slightly dimwitted Hank, a well-meaning bear who gets scooped up into a moneymaking scheme to turn old, abandoned buildings in your corner of the wilderness into functional bed and breakfasts.
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